This game has a special place in my heart, probably always will. Ever wished you could turn back time, stop something bad from happening, fix it, make it just right? Turn back the clock and be there for someone when you weren't? Control fate, interrupt the causal order? Now, you can. What will you do with that kind of power?
There's not much more I can say, really. I would recommend it- play it like a movie, pay attention to the story. Let me know if you play it. I think the philosophy of time is one of the most fascinating topics there is, and it's interesting to see the patterns that emerge in different media sources that speak on it (eventually I'll make a post on bioshock infinite). The Butterfly Effect is so dated, but when it first came out I was pretty young still and it was my first favorite movie. I wouldn't call that a piece on the philosophy of time but it was about interacting with the causal order and the brain's responses to grief (like this game). It was one of the sparks that led me to want to study neuroscience, actually -- I wanted to be like the doctor. I wanted to study patients like him. I'd still be fascinated to do that (but I'm not sure 'fascinated' is the right frame of mind into which one should go into neuro-psychiatry...).
The rest of this post isn't entirely about the game, just something it reminded me of. When I played it I read into it as being a larger symbol (for responses to grief), in particular the choice made at the end.
if you read on, spoilers, and potential tw
This is a short story I started after my Chinese philosophy class last Spring but have since abandoned. The idea was - after taking that class, I felt the main difference between the ancient Chinese vs Greek perspectives could be boiled down to their perspectives on Truth. For Plato it was something to be sought, something to see, something objective. Influenced by my professor Alexus McLeod, I wondered if we could think of truth as something to "be," rather than (or in addition to) something to see. Not having the idea worked out clearly and explicitly enough, I attempted to express it in a reworked version of the Allegory, entitled "Go back in the Cave: Become the Sun you once Sought." I've only written the first of the stages so far -- Comments welcome.
"I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? No, says the man in Washington, it belongs to the poor. No says the man in the Vatican, it belongs to God. No, says the man in Moscow, it belongs to everyone. I rejected those answers. Instead, I chose something different. I chose the impossible. I chose... Rapture. A city where the artist would not fear the censor. Where the scientist would not be bound by petty morality. Where the great would not be constrained by the small. And with the sweat of your brow, rapture can become your city as well."
Overall Rating: 7.1
This game isn't going to make it on any must-play lists, but it was pretty fun for what it was. It gave me about 6 hours total of playtime, maybe a bit more if you include all the time I spent wandering around lost in the forest. Basically the premise of it is that you are hired for the summer to work at a forest park in a lookout tower watching for fires, and managing the grounds. Of course you then stumble across various clues to a mystery of sorts, and even start to wonder if you yourself are going insane (mostly due to the isolation of the forest). It didn't leave my with any kind of big philosophical insights, but read on (spoilers!) for more detail about the story and my thoughts on it.
This post has been copied over from my old blogspot blog.
I wrote this a couple weeks ago but forgot to post it. Surprise, surprise, more thoughts on "Arrival."
Here I'd like to talk about what it would actually feel like and be like to experience time in this alternate world. One thing I'm interested in is what the nature of consciousness would need to be like. I find myself imagining, for a creature that "sees all of time at once" - that they are like, on the outside, looking in at their life, seeing the whole thing play out. Is that plausible? Is there no longer an actual conscious experience associated with each particular moment?
I didn't read the book, but this quote from it is relevant:
The recently released film "Arrival" is a powerful story of alien first-contact. Radical translation from an alien language raises many important issues regarding meaning as well as cognition; could humans really come to understand a language so fundamentally different from any on earth? In what follows, I will first go through the general plot and storyline of the movie, including my initial thoughts and reactions as I watched it. Next, I will go over the important features of the alien language that differentiate it from typical human languages. Then, I will discuss in detail the metaphysics in the world represented by this piece including the nature of time, space, causation, and fundamental reality. Finally, I will explain what this metaphysical framework means for cognition and consciousness, autonomy, value, and the future of humanity.
(this post has been copied here from my old blog)
Ok, I just got done playing the game "SOMA" last night, and I made this blog specifically to write a blog post about it, because I loved it so much. This post got quite long because I kind of just go through the whole story so there are definitely spoilers. Also, don't expect philosophical rigor; this is a mainly creative outlet.